Level Design Development


I took inspiration from "Toad Treasure Tracker", a game which allows players to traverse levels in an isometric mini world. They can rotate the camera to find hidden treasure or solve puzzzles. I adopted this approach to my levels design by adding a distant camera that can be rotated to find secret places within the level.

I also took inspiration from the "Riddle of the Sphinx", with the riddle being:
"What walks on four legs in the morning, two legs in the afternoon, three legs in the evening, and no legs at night?"

The answer being a human, with the day being a symbol for a life. In the morning the baby crawls on 4 legs, in the afternoon the adult walks on two, and the old person walks on three using a cane in the evening. Finally, night symbolising death where they walk on no leg